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Thread Statistics | Show CCP posts - 1 post(s) |

Marlona Sky
D00M. Northern Coalition.
1948
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Posted - 2012.11.19 18:36:00 -
[1] - Quote
Considering this document and all feedback associated with it greatly involve everyone playing the game; shouldn't this thread be in general discussion forum so it has a better chance of being seen?
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1949
|
Posted - 2012.11.19 19:59:00 -
[2] - Quote
CataCourier wrote:buff supercaps/titans in a way that encourages more "super" destruction, give more reason for people to pvp and blow stuff up. Buffing super capitals will not encourage players to blow them up anymore than they do now. If a super is tackled people come out of the woodwork to kill it. No one stops for a moment to ponder if the ship is balanced, recently buffed or what kind of damage bonus it gets to fighter bombers or resistance to armor.
If anything supers carriers need their bonuses changed a bit to define them more as anti-capital and structure killers. For instance: 1. Remove the range bonus on remote modules. That just encourages spider tanking/logistics within its own ship class which means they are not obligated to bring logistics to support them. 2. Remove or redefine the remote ECM burst module. With enough super carriers in a fleet they can effectively neuter a ton of incoming dps from enemy non-capital ships and drastically increasing their ability to escape. 3. Change the number of fighter/fighter bombers deployed per level from 3 to 1. In addition provide a bonus to fitting drone control units so each one fit allows 3 instead of 1. This is so supers have to make a real choice on how to fit their high slots. Currently the default on super carriers is a couple smart bombs, couple neuts, remote rep and a cloak. The entire high slot rack for killing bubbles, neuting out hics and a cloak for complete safety. All the while dishing out a majority of its potential damage. With this change super carriers can still do the safety dance on the top rack, but at half the damage they do now. 4. Which brings me to the last change that would affect super capitals exit strategy. Currently the only thing super capitals need to ensure a safe exit is find a safe spot, cloak up and wait for enough cap to jump out. What needs to happen is all non-covert ops cloaks to stop a capacitor from recharging while cloaked. This will encourage supers to bring a proper support fleet for the ENTIRE duration of it being in hostile territory. 5. Also opening a cyno should cancel and prevent self destructing. Which is a popular trick supers use to travel around without a support fleet. I could go in more detail, but I'll leave it at that.
Make those changes and you will see more super capitals die while the ones with a proper support fleet be fine.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1949
|
Posted - 2012.11.19 20:02:00 -
[3] - Quote
A propery setup moon tower takes all of five while minutes to empty the silo and top off the fuel tank. Stop exaggerating on the struggles of maintaining one please.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1951
|
Posted - 2012.11.19 22:45:00 -
[4] - Quote
Forlorn Wongraven wrote:Your whole rebalance idea would only change the amount of supercap kills per month to zero. If you nerf things too much people will only use it as POS decoration, not fielding it in combat. I don't see an issue with a super that turns into a pos decoration because they were unable to have a support fleet with it.
Remove local, structure mails and revamp the directional scanner! |
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